

The game was popular enough to warrant multiple arcade sequels including Double Dragon 2: The Revenge, Double Dragon 3: The Rosetta Stone, and a one on one fighter (confusingly also named Double Dragon) for the Neo Geo. Although it wasn’t the first side scrolling beat-em-up game, Double Dragon defined the genre and influenced hundreds of punchy games that followed. The arcade version of Double Dragon was developed by Technos and distributed across America and Europe by Taito in 1987. It was a move that more than leveled the playing field it gave the advantage to me, a questionably-skilled teenager hoping to get the most out of each quarter I spent at the bowling alley’s arcade Finally, I loved the elbow an overpowered attack that, when performed properly, made players nearly undefeatable.
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Now, in Double Dragon, Billy and Jimmy Lee were free to pick up whips, baseball bats, knives and sticks of dynamite that had been used against them and turn the tables on their attackers. For years I had lamented the fact that players couldn’t pry the weapons from the cold, digital hands of our fallen video game combatants. I also liked that players could pick up weapons discarded by defeated enemies and actually use them for a change. I remember reading a lot of weird facts about twins as a kid, like twins who developed their own secret language, and some who claimed to have ESP, so the concept of butt-kicking karate twins seemed pretty awesome to me. For starters, the protagonists of the game, Billy and Jimmy Lee (originally known as Hammer and Spike), were twins. A lot of things about Double Dragon appealed to me as a teenager.
